

The project, and the trust BioWare had earned from LucasArts, played a role, Muzyka said in an interview here after ringing the Nasdaq opening bell on Tuesday, flanked by people dressed in Stormtrooper and Wookie costumes. EA has spent between $100 million and $300 million, according to analysts’ estimates reported in Reuters.ĮA acquired BioWare in 2007, when work on “The Old Republic” was already under way. game publishing giant, has ever funded, analysts have said. It is also the biggest that Electronic Arts, the U.S. “This is definitely the biggest game that BioWare has ever built.” “It’s kind of like building a whole bunch of and then building an Xbox Live service,” Muzyka said.

To build this massively multiplayer online game, BioWare has been hiring industry veterans to work at its Austin, Texas, studio over the past few years. The creative juices flooded for “The Old Republic,” which has planets full of monsters and gems, and about 1,000 actors reading 260,000 lines of dialogue for characters in the game. At the partnership’s inception, LucasArts gave BioWare the option to create games with characters from the films or set during another time, said Ray Muzyka, a BioWare founder who is now the general manager of its various studios.Įxecutives chose the latter so that the BioWare team could exercise its own creativity. The “Old Republic” games are set thousands of years before the events in the movies, when Luke Skywalker and Darth Vader battled for galactic dominion. In this sprawling, much-anticipated computer game, millions of Jedi Knights, bounty hunters and other familiar warriors from the movies can roam and battle on their home planets, and then hop in spaceships to travel the galaxy. On Tuesday, the studio released “Star Wars: The Old Republic,” the latest and most ambitious product of this so-far decade-long partnership.

In the early 2000s, BioWare happened to be looking for its next big adventure when Jeffery proposed they work on the first-ever “Star Wars” role-playing game.īioWare jumped at the opportunity, and it led to a pair of the most celebrated “Star Wars” console games, called “Knights of the Old Republic.” It was from Simon Jeffery, then the president of George Lucas’ LucasArts. A long time ago, by technology standards, in this very galaxy, the founders of video game developer BioWare received a phone call.
